To run, just type "borg", default res. is 640x480,
	borg -w 800  : 800x600
	borg -w 1024 : 1024x768

You will have to supply the following textures:
	cube1.ppm cube2.ppm cube3.ppm cube4.ppm
These textures can either be TGA or PPM format, but the filename must
match the above.  These 4 textures are mapped to the borg cube.
You can specify your own texture files using the command line, the
default textures would be specified as follows:

borg p06.tga p01.tga p24.tga cube1.ppm cube2.ppm cube3.ppm cube4.ppm \
		lights.ppm spot1.ppm envmatt.ppm

Textures are searched for using the PATH_IMAGE environment variable, which is
a semicolon separated list of directories.  The current directory is always
implicitly the first directory in the search path.

Borg controls:
	a  - decrease ambient light
	A  - increase ambient light
	b  - point sampled textures
	B  - bilinear filtered textures
	e  - turn off background
	E  - turn on background
	x  - zoom in one notch, kill all zoom velocity
	z  - zoom out one notch, kill all zoom velocity
	X  - increase zoom-in velocity
	Z  - increase zoom-out velocity
	0  - remove all textures
	1  - toggle ship texture 1
	2  - toggle ship texture 2
	3  - toggle ship texture 3
	4  - toggle ship texture 4
	5  - toggle glow/light texture 1
	6  - toggle glow/light texture 2
	7  - toggle projected spotlight texture
	8  - toggle environment/reflection map texture
     space - freeze/unfreeze rotations, kill all zoom velocity
	ESC - quit

NOTE: you may have to move ctl3d32.dll to the system DLL directory
NOTE: If your you your screen fails to switch to the glide window, try pressing CTRL F9 
to toggle the pass thru.