3-D Studio Max -> Fastgraph Converter,
written by Josh Johnston, spar303@hotmail.com
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This program is FreeWare.
Report any problems to spar303@hotmail.com 
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PLEASE DO NOT DISTRIBUTE THIS PROGRAM
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Step 1:
	This program will convert ascii exports, or ".ASE" files
into a ".txt" file containing that same 3-D Studio Max mesh 
described in a basic array of triangles which the Fastgraph graphics
engine can read.  To convert a 3-D Studio Max mesh into it's "array-
of-vertices" equivalent, you must first export your ".max" or ".3DS" 
mesh as an ".ASE" file, or ascii export.  

Step 2:
	Run the "Converter.exe" program.  You will first be prompted 
to enter the file name of the ".ASE" file that you wish to convert,
which must be the full path to that file.  If the file cannot be found,
the program will print an error message, and depending on the settings 
on your computer, will either exit immediately or exit after you push
the next button.  If the file is there, you will then be prompted to 
enter the full path of the text (.txt) file which you want to create.
If the path is invalid, the program will again generate an error 
message.  

Step 3:
	After you enter the path of the new file to create which will
hold your Fastgraph-useable objects, the program will begin to convert
the ".ASE" file.  When the program completes the conversion, you will
be notified of how many objects are in the mesh.

Step 4:
	Now just open your newly created ".txt" file and you should see
an array of vertices for each object that was in your original 3DS mesh.

Have fun!


* Special thanks to Ted Gruber for hosting this program on his website,
  www.fastgraph.com . 